The factory pointed out that this game focuses more on the defensive link. It comprehensively revamps the shooting interference and blocking attack system, and incorporates new blocking methods, such as exciting smash-blocking waves.
As long as the player blocks or doubles his opponent's shooter at the appropriate moment and at the right time, it could greatly impact the shooter's performance and even force the opponent into shooting an AirBall. In the same way, if a player is defensively out of place or does not receive assistance behind the shooter, for instance allow the shooter a wild open Opportunity to shoot, it could make the opponent more likely to score.
It is important to note the fact that defense AI is also a major focus of next-generation artificial intelligence. The ball-holding defensive system allows players to maintain a consistent sense of where they are, it improves logic when changing defenses/assist defences, and does not just randomly shift away from the frame. The players are focused on protecting dangerous areas.
This is accompanied by the improvement of defense and ball-holding. It doesn't matter if you're defending the center under the basket or the shooter closely chasing the perimeter, the shooter feels it is bigger than the last episode. A feeling of pressure on the defensive.
Dribbling has been the primary focus of each generation of basketball games in 2K. This is the case in "NBA 2K22""the "basic fancy dribble" as well as"signature fancy" dribble, "signature fancy dribble" are completely merged. The aim is to make fancy movements and dynamic capture of luck.