Last, but not least: Do not create wilderness worlds. Never. The thrill of being in the wild allowed me to do one thing that pvp and bh worlds don't allow that is the most effective handling of that aspect that I have ever seen in any other game.
Pvp meeting pve players. It was possible to use the resources available, like rune, treasure trails and dragons to earn rewards. However, this was not a obligation. As I mentioned earlier, everyone should have access the quests. However, making certain worlds safer defeats the purpose. This is the thing I am most concerned about. If a world is secure from attack that defeats the goal of the quests.
Runecrafters should not use hazardous abysses, since there are perfectly safe ones only a hop away. The zombies who are armored are able to run on safe planets and then hop to dangerous ones after they have gotten free of the wild. This is true for all worlds. This is a request to do not promote the idea of "safe" worlds and the half assed wilderness, it defeats the point and the enjoyment of the wildy.
Wilderness And Free Trade
Wilderness and free trade are being debated. What happens to the things that were intended to be replaced by it? Quick history lesson: GE- was founded around a month prior to the infamous changes which substituted free trade.
The original design of ancient warriors equipment was to resemble statuettes. But, since the PvP drops of the time were not that good, they made the luck drop of the equipment of ancient warriors, so you could obtain the items and earn some cash (the economy was extremely low at that time).
Statuettes- These statuettes, introduced with the new bounty hunter system, gave people hope for good loots. Estimated potential- It was made available with the new bounty hunter methods. It gave players an indication of their chances to earn decent loot. PvP realms were created to replace the bounty hunter that used to have multiple worlds, this number has now been reduced to only a handful of.
Hotspots - Areas that offer loot that is 'kinder' to players. Clan WarsClan Wars - A few of the very first minigames available that were f2p-based, replacing big wilderness fights for clans. They used to be massive until jagex fail updated it. The new Bounty Hunter- Jagex introduced a new method to create pk.
FFA arenas The update to arenas is the most ineffective thing in Runescape. It came in an update that ended clan wars forever. It managed to reduce the amount of players in the arena and make it a boring experience. The arena is extremely dangerous. Request assistance - This was created because we couldn't trade items in order to create new ones, e.g. smithing armor to lower levels, air/law/etc running.